PM3.6 - Giga Bowser - Subaction - AttackHi4
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1 |
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4 |
5 |
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7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
18 |
19 |
20 |
21 |
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26 |
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28 |
29 |
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31 |
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43 |
44 |
45 |
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49 |
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51 |
Stats
IASA: |
44 |
Hitboxes active: |
8-12, 22-26 |
Hitbox set 0 hits: |
8, 22 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
26 |
65 |
70 |
90 |
Electric |
Kick |
20 |
13 |
11 |
|
0 |
1 |
24 |
65 |
70 |
90 |
Electric |
Kick |
20 |
12 |
10 |
|
Frames:22-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
0 |
60 |
100 |
270 |
Bury |
Kick |
true |
1 |
1 |
20 |
false |
false |
7 |
6 |
|
0 |
1 |
12 |
0 |
60 |
100 |
74 |
Normal |
Kick |
true |
1 |
1 |
20 |
false |
false |
7 |
6 |
|
0 |
2 |
12 |
0 |
60 |
100 |
74 |
Normal |
Kick |
true |
1 |
1 |
20 |
false |
false |
7 |
6 |
|
0 |
3 |
0 |
60 |
0 |
100 |
55 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
55 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Scripts
Main
- AsyncWait(7.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 20, bkb: 65, size: 12.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0010667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 20, bkb: 65, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- AsyncWait(12.0)
- DeleteAllHitBoxes
- Armor { armor_type: Unknown(4), tolerance: 40.0 }
- AsyncWait(21.0)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 20, bkb: 60, size: 12.0, x_offset: 0.0, y_offset: 6.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 100, shield_damage: 20, bkb: 60, size: 9.0, x_offset: 0.0, y_offset: 3.0, z_offset: 21.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 100, shield_damage: 20, bkb: 60, size: 9.0, x_offset: 0.0, y_offset: 3.0, z_offset: -16.9984, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 55, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 10.5, x_offset: 0.0, y_offset: 3.0, z_offset: 34.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 55, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 10.5, x_offset: 0.0, y_offset: 3.0, z_offset: -29.000534, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- AsyncWait(26.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(6.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 60.0, random_y_offset: 10.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 30.0, random_y_offset: 20.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- SoundEffect1(6732)
- AsyncWait(6.0)
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(6659)
- SyncWait(1.0)
- SoundEffect1(106)
- SyncWait(1.0)
- SoundEffect1(107)
- SyncWait(10.0)
- SoundEffectStop(55)
- SoundEffect1(6661)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- AsyncWait(7.0)
- Rumble { unk1: 14, unk2: 0 }
- loop 2 times:
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 75 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- AsyncWait(17.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(20.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 19, unk2: 0 }